#Mod warcraft 3 archive#
If there is enough interest, I might post an archive of all my screenshots in 1st tutorial thread. Pics are attached for the Alliance TFT campaign, using my poor values. That is, finding the values that *might* have been used somewhere during development by Blizzard, should the game have been envisioned as 16:9 somewhere during development phase in the first place. If this uneducated theory proved to be true, then my silly little tweaking project *might* be considered to be a restoration project. Also at that time, Blizzard had 800圆00 in mind (Diablo II is 800圆00). In which case, they went to 4:3 values because at the time, widescreen monitors were pretty scarce, and they decided to finish the game with 4:3 ratio in mind and stick to it. Second, I have the feeling that at some point during game development, Blizzard might have envisioned 3D intro / campaign screen to be 16:9. Everybody can tweak a 3D campaign screen, until it feels "right" to him. I do not want to force people to accept my views. This is why I chose to share only *numbers* in my tutorial. This leads me to two interesting considerations towards (re-)creation of material.įirst, it demonstrates that a few artistic liberties may be used. Changing that would have ruined the intended effect. Because we have to understand here that the land seen below is also one of those floating platforms seen everywhere (even the Blood Elf is standing on such a platform).
![mod warcraft 3 mod warcraft 3](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2020/02/warcraft-3-reforged-mod-turns-game-into-rpg.jpg)
But in that case, the resulting image did not feel "right" to me, according to my reference unmodified 800圆00 screenshot.Īlso, I could have decided to tweak movement value, in order to remove the chasm seen on the right of the screen. Theoretically, I should have used x : 0.8, like in the Night Elf campaign, since they both use the same "easy" template. A good example is the Alliance campaign from TFT (cf pics attached). See my values in my 16:9 3D campaign screens tutorial.īetter values are a matter of personal taste, and of understanding the global scenery. Revivable Units 1.3.1 (fixes a bug that caused dissipating units to attack enemies instead of playing the dissipate animation).Main Menu: 3D Background now plays cannon and drawbridge sound.H09: Intro Cinematic: waygate teleport is no longer weird.Doubled the amount of Queue Attack Animation triggers to make units less idle during the battle.Corpses and Undead units no longer receive Devotion Aura buff.H04: Purple Lich (Rage Winterchill) now properly follows AI commands.H02: Peasants now harvest gold after the intro cinematic ends.Elven Town Hall/Keep/Castle, Altar of the Sun, Lumber Mill, Blacksmith and SSP icon added to WE.Captain Falric and Baelgun: balance changes.H07&09: Captain Valonforth added (not playable in H7, revivable/playable in H09).H08: Added extra enemies to balance out Falric and Marwyn.H07-08: Captain Falric and Baelgun added (Baelgun not playable in H08).H03-09: Captain Marwyn added (revivable unit).Captain Falric and Captain Valonforth: new models.
![mod warcraft 3 mod warcraft 3](https://www.hiveworkshop.com/proxy.php?image=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F28%2F27592%2F45.png)
![mod warcraft 3 mod warcraft 3](https://www.gry-online.pl/galeria/html/pliki/116461626.jpg)
Mission 7-9: New characters: Captain Valonforth, Baelgun.Mission 5: New character: Rage Winterchill.Mission 3-9: New characters: Captain Falric, Captain Marwyn.Mission 2: Replaced unit: Headhunter replaced with Axethrower ( Forest Troll).Human campaign (The Scourge of Lordaeron):.Mission 5: New models: Altar of the Deep, Bone Chipper, Murloc Shrine, Murloc Mound (Shrine & Mound replace Huts).New scorescreen player icon: Underworld Minions.Modified models: Sea Witch, Murloc Sorcerer.Dialogue audio: restored from WC3 demo campaign.Object Data: imported/merged campaign file Unit and Item Data.Prologue campaign (Exodus of the Horde):.Custom Loading Screen for each subcampaign.Victory Scorescreen: changed to RoC version.
#Mod warcraft 3 upgrade#
Object Data: imported/merged RoC Unit, Ability and Upgrade Data.